Little progress
Hi everyone! It’s time to share some development progress!!!
BUILD
Let’s start with the fact that I’ve begun working on the build;
for the most part, it’s still a long way from being a game. But as you can see, my project already has a sprite system with animations, a tile map, and nine-slice sprites in the interface (I didn’t have time to implement scaling in the 9-slice rendering shader, which is why they look so small. I’ll fix that later). I also made some pretty rough movement animations (I’ll polish them later; I drew them quickly just to get the main code working and see how everything looks in dynamic).
Mostly I’ve been working on various optimizations, architecture, etc. Since I’m building this from scratch, I’m starting from a slightly later stage. I’ve also implemented the UI system, the level loading system, and much more (different systems, what i can't show to you right now without content, like dialogue system or collision)
I'm not using a video game engine to make this game. So even simple things I have to build from scratch.
Characteristics
I’ve spent a long time working on the game design.
Now it’s time to share how the core gameplay will work.
As you may have noticed, I have a window displaying the girls’ stats.
I decided to break down their personality into three main categories that operate fairly independently;
I’ll explain in more detail now.
There are three main categories: love, perversion, and exhibitionism.
1-Love unlocks the main scenes, though only some of them will be 18+.
2-Perversion is entirely focused on 18+ content, BUT. As you’ll notice, in addition to the events that unlock on the main progress bar, there’s also an event at the end. As soon as the player completes it, they’ll move on to the next level. However, I plan to include additional events - besides the main one (main one will require love and certain other conditions) - other events that allow you to develop the girl in a completely different routes. For example, a lesbian relationship between sisters. Or a complete mind break with g*ng bangs and... NTR ofcourse (There’s huge space for experimentation here)
So the game will have New Game+ and enough variety to try different things.
3-exhibitionism. It determines how much the outfit will change with each level, as well as certain special scenes. The outfit itself is tied to a type (home, street, school, sleepwear, etc.), and with each level, it will become increasingly revealing. Also, at the maximum level, it will be possible to have sex in public places.
SCENES
In fact, scenes can be divided into three types:
1 – events, as you might guess. These will be full-fledged events. They will feature a dialogue system, and I also plan to add elements of dating simulators. Sometimes, how the event plays out will depend on the choices you make. It can either go very well or completely fail (not only will you miss out on the scene, but you’ll also lose love points and get on her offense). Don’t worry, the difficulty will depend on the girls. Some are harder than others. The two sisters are the starting characters, and they’ll be very easy.
2 - Simple interactions. I plan for the girls to have various activities around the house (and later in other locations): watching TV, mopping the floor and wiping tables, washing dishes, etc. During these activities, you’ll be able to approach them, and a small window will pop up showing the view from the protagonist’s perspective. Here’s an example of one of the events
naked version
As you can see, this is the second sister’s design!
She’s watching TV.
As her exhibitionism increases, these scenes will change (first she’ll be in panties, then without them. Then in a crop top with a nipple slip, then with her legs up. And at the maximum level, she’ll spread her vagina open and tease MC) Also, besides watching (which increases the exhibitionism), you’ll be able to perform actions (for example, touch her butt while she’s mopping the floor).
When they’re in an idle state, there will also be many actions-from everyday ones (talking, kissing, etc.) to... For example, pranks (lifting a skirt). As you can see, they’re drawn in small windows that will appear on the interface. I decided that to have time to draw a lot of content, for these small actions, I’d focus the main action and pose on one window. And for other windows, I’d focus on the vagina, breasts, or emotions (if the face isn’t visible in the pose). I think this looks pretty interesting and will let me draw more content.
3-Full-fledged actions. These are scenes where you’ll be able to fully touch, insert your penis, and interact with the heroine. (For example, in the bathroom, while the girl is sleeping, or in certain sex scenes.) I think you’ve seen something similar in various games and understand what I’m talking about. But i don't will add this type for 0.1 (I'll burn out if I try to do so much at once)
Also. Instead of using specific times of day with hours and minutes, I decided to use general time periods: morning, afternoon, evening, night, and late night, and assign 3 APs to each. This will allow for maximum variety in locations. Street at night, for example, will look very different.
MODDING
Well, I’ve spent a lot of time on this. I’ve thoroughly researched the topic, designed the architecture for modding, and C# is incredibly well-suited for modding. I’ve also studied how modding works in Stardew Valley, so I’ll be able to add fully c# programming modding without any trouble! But of course, it won’t happen right away. First, I need to build the game itself!
Maybe. You might think this amount of work for 1.5 months is pretty small. But let me remind you: I’m doing this all by myself (including the code, graphics, game design, storyline, dialogue, and many other things that weren’t mentioned in the post). And I’m doing it for free in my spare time. Please keep that in mind! Feel free to ask any questions.