【ENG】6/6 Development Update
6/6 Development Update
The system described in this article is currently under development, and work on the English version will begin once the Japanese version is complete.
For this reason, the images in this article are in Japanese.
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System Improvements!
Skip, Auto-Play, and Hide Window Features Implemented!
Functionally, skip, auto, and window hide were already implemented,
but I’ve made them operable via mouse clicks as well.
(Keyboard controls are also available: "Control" for skip,
"A" for auto, and "Shift" for window hide.)
When playing various indie games,
the keys used for these functions differ from game to game,
or sometimes they aren’t even implemented at all,
so I’ve made them visually obvious in my game.
Also, the skip function only works while the button is held down.
This is because, in other games I’ve played, I couldn’t stop the skip and it would loop forever,
so I designed it this way.
Added Tips Feature
You can now review a list of all the tips that have appeared
in various parts of the game.
Added an option to explain status effects
You can now view a description of your current status effects
by pressing “Check Status Effects” during battle.
Previously, there was a proposal to color-code status ailment icons to make it clear which stats were affected,
but it ended up looking cluttered and confusing, so we decided against it.
Memory System Implemented
I have implemented a system that allows the protagonist, Jean, to equip the memories he has experienced.
Ordinary memories from your adventures provide small stat boosts but have no drawbacks,
while erotic memories increase your Fetish stat and offer larger stat boosts.
The game’s key feature is taking on boss battles by combining these memory items with regular equipment.
I currently plan to have four equipment slots in total.
However, I’m struggling with battle balance adjustments, so there’s a high chance things will change…
This has gotten too long, so I’ll wrap it up here for now!