Introduction:

Thank you for stopping by. Some of you might know about me as Anonpan on X.

I have poured my soul into my work, and all I want is for you to have fun and gain meaningful experiences through my games. My goal is to create something that leaves a lasting impression on you some day.

The game already released, titled 'LORE: Core Fear', is free. I never intended to take away anyone’s opportunity to play it. I enjoyed developing it, and now I want you to enjoy playing it as well.

Where can I download the game?

Here.

LORE_Core_Fear-1.1.2.zip (493.56MB)

ダウンロード
(version 1.1.2 - 01/22/26)

Where can I follow you?

You can find me at X as Anonpan1. For now I'm not planning to use a different account.
You can find me at Pixiv as Anon_Pan.
If you want to find me in other socials let me know and I will consider it.

What I will post:

For those that want to support me, you will be able to see the development of the upcoming games, and stuff I would love to talk about like my origins as developer, thoughts as a developer and more.
The posts will be spoiler free and without context so the experience is not ruined.
But you can see art from enemies and backgrounds, too.
You will be able to see super exclusive art that won't see the light in any other way than supporting me, and you will be able to see other media a week before being posted in social media, cut-content and sketches.
About piracy: Maybe I shouldn't say this over here, I won't encourage you to leak paid content, but I won't mind if you want to show to others what you've gained from the membership, your morale can be safe!

The income:

My only income will be Ci-en for now, since 'LORE: Core Fear' is free. I prefer people to have the choice of supporting me once they've played the game.
The income generated from Ci-en will be used explicitly for daily needs and anything that is related to the games' development. This is the only way I have to make money, but I don't have expectations of making enough for living at this moment.

The future:

This is my first time making a game, so I apologize for the lack of professionalism. I've been learning a lot about writing and game developing for many months. I know I have room to improve a lot more, that's why I have to make an important announce:
Originally, 'LORE: Core Fear' was meant to be a demo, but I decided to leave it as a whole game since my ambitions are very huge for what is to come, and I cannot work over the poorly-made foundations I created with also poor knowledge.

The promises:

"If a promise had physical form, it would be the foundation of the world. Earthquakes could not shake it. Oceans could not erode it.
If the laws of nature themselves were to break—if gravity ceased or time unraveled—a true promise would remain. A promise is a God."
Do you comprehend its value?
Then you will understand the following:
I will promise to get rid of the vanilla tilesets.
I will promise to make unique sprites and enemies.
I will promise to rework the UI/UX.
I will promise to keep making games with my heart's content.

On the other hand, I cannot promise it, but if I have enough money I will deliver versions in japanese and spanish to make them more accesible in the future.
I want to always keep improving gameplay and make combats fun and stories to leave you a mark to remember.
In a far future, if RPGMaker is getting too small for my ambitions I will consider using another game engine.

When will the next game become available?

At the moment I'm writing this I only have 'LORE: Core Fear' done. I spent six months making it along with the worldbuilding and main story from the upcoming game. I'm expecting it to be 5 times bigger than the demo, but I think that it will take a year and a bit more, since I have more knowledge of the game engine so I can work quicker.

Thank you for staying:

I am excited to keep working on this huge project and get better as a developer so you can enjoy it even more. I have many stories to tell and many games to make. Yes! There are at least three upcoming games, but I will work on each one always putting my soul in them, none of them are less important than the rest.
Once you can play the next game you will notice it is a prelude of a bigger thing.

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