I am testing field items and battle balance. I've added a new skill and am considering adding another one. Using mouse wheel up/down to change keys might allow control of four skills, so I will consider it.
I found many bugs while playtesting. Ideally, all bugs should be fixed before the demo version is completed. There's a lot to do, but I'll fix them one by one as I go along.
In the case of the video above, it may not be smooth due to Unity deep profiling, but it operates at 120 frames in the actual running environment.
Now that the urgent company work is finished, I can focus more on production. However, company work is unpredictable, so it's unavoidable.
For the next demo version, I am correcting deficiencies from the previous version and remaking earlier H_Scenes for consistency in the current H_Scene. The targets are Slime, Tentacle, Spider. These H_Scenes were initially made by me, and even though Slime and Tentacle have been remade once, I am redoing them as my skills have improved, and I am not satisfied with them, thinking they might disrupt the unity of the work. The currently completed stages are 1-0, 1-1, 1-2, 1-3. However, since the current approach is linear, the playtime is short and the maps are underutilized, so I am exploring various ways to play on the same map.
With the improvement in Unity/animating skills, I am implementing more bone/physics processing logic, which may have increased the required PC specs.
I am always grateful to everyone who supports me as I study, practice, and create daily.
One regret is that, although my skills in character motion animation have improved, changing the animation of the basic character, which already includes hair physics scripting, would require too much work, so I am unable to remake this part.
It's been almost a year since I started learning Unity because I wanted to make games. I'm still passionate, and I'm happy to have made it this far despite numerous trials and errors. Although it's not yet something I can proudly say I've created a game to show off, I feel really happy that I am able to make this by myself, using all the skills I've learned throughout my life.
This week, there wasn't much progress due to being extremely busy with work.
It seems I'll be busy until next week, but I need to work on development this weekend.
It's Black Friday, and I hope there are good discounts on useful development programs or assets~
A serious bug occurred during development, leading to significant changes in the framework.
The previous functions are working well, so there are no major issues now.
Currently, the development of the map for Stage 1 is almost complete, only needing to add dialogues and H-scenes.
I am considering purchasing additional sound resources, but I am hesitant because the price is $500.
Even if purchased, the studio-grade audio quality will require conversion, and having it would be better, but there are many considerations.
Now that I have almost completely established the process, I believe I can produce content more quickly.
I have also finished the voice sound sequence logic, so I will continue with the creation!
Currently, I am facing the limitations of solo development. I need to find some ideas that could help shorten the development time.