There was no logic for death until now, so I added it.
I'm considering a little whether to drop a crystal or soul (currency) thing when you die.
Placing the currency in the map will increase the fun of exploring.
I haven't decided what to use to grow or buy.
It's not essential to play, but I wanted to give my character more exposure, so I implemented it.
It could have been implemented in a few hours, but it got stuck and took two days.
I am verifying the behavior of events and stories from the start of the game.
I don't want to spend a lot of man-hours on this, so I thought it would be fine to use general still images and text.
I also created a function that plays itself during the game.
This was also implemented because the current costumes did not reflect the current state of the game.
If we put it in the upper left corner, it would be unnatural to have the status and the character lined up,
If I put it on the bottom, it would look like a VTuber.
If it is too small, you can't see the face, so I decided to go with this one for now.
Maybe implementing the logic of scenarios and events.
I would love to put a collar on Ivy and play with her, but making erotica doesn't allow me to make progress on the main unit.
I made a special move.
It is a mock and is activated with the push of a button.
The full summon is called with a physical body.
I made this because it is a horizontal screen game and I want the face to be exposed, so I made it because I wanted it.
It is an unusually crisp expression!
When I implement it, I do not intend to make all characters, but only a few.
Launch 1 from fast movement → jump or other slamming 2
The slamming has a stamp effect and damages enemies within range.
After slamming, it bounces back to the same position, so the combo continues.
Since I am a witch (physical language), it is time to summon a monster that uses magic.
I have a lot of skillful ideas,
I plan to be raped by the monsters I summon, so it is difficult to choose the right monster.
What was a fluffy light source last time was turned into a lamp and given to the owl.
If I made it completely synchronized with Ivy's movement, it would not look like a living creature,
I designed the owl to move after watching Ivy's movement.
There is a lag, or when Ivy stops, it just keeps flying.
I would like it to be a little more mature during battles.
In addition to a mode that allows complete freedom of movement, the free camera also has the ability to move around a fixed object,
The Free Camera now has the ability to move around a fixed object.
It is operated with a controller, but can be operated with a mouse as well.
We plan to add more camera functions, eventually.
Costumes have been implemented only on/off.
It is not possible to change to a different costume on this screen.
I made Ivy's house, I haven't made the inside of the house yet.
The theme is in the woods, near the pond.
The pattern is that the right side is the direction the story is going, the other side is the later errands.
I was looking for a 3D witch house look,
It smelled like a witch at once and didn't fit in with the neighborhood, so it's closer to a private house.
If I find a nice house, I will rebuild it.
我建造了艾薇的房子,但还没有建造房子内部。
主题是在森林里,靠近池塘。
图案是右边是故事情节的方向,另一边是后来的差事。
我一直在寻找一种 3D 的巫婆屋造型、
一看就有巫婆的味道,和周围的环境也不协调,所以比较接近民房。
如果找到好的房子,我会重建它。
Need a night out? I can't help it, it's fun to make.
We have a light source that circles around Ivy.
It goes in the direction of travel and circles around the character when it stops.
I am thinking of an action where if there is an enemy, I can approach them and illuminate them.
Since I don't have a partner, I am thinking of having a genie or an owl hold the lamp.
This is a forest alley leading from Ivy's house to a nearby village.
Goblins overflowing from the village are wandering around.
It is at the beginning of the game, so there are few obstacles and it is flat.
会話シーンは内容によってはChatGPTを使って翻訳できると思います。
暴力的な内容が入った途端に拒否されるんですよね…。
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜 I was planning to include translations for H scenes in the trial version, but it was not possible.
A.My writing ⇨ Machine translation
B. Professional writing ⇨ Professional translator
If it was A, it would just be a pain for me, so I thought I'd translate it.
It is difficult to understand the vocabulary for H scenes unless you are a native speaker.
B is impossible because there is no scenario.
So I'll skip it this time.
I think conversation scenes can be translated using ChatGPT depending on the content.
As soon as it contains violent content, it will be rejected.
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜 我本来打算在试用版中添加 H 场景的翻译,但这是不可能的。
A.我的写作 ⇒ 机器翻译
B. 专业写作 ⇒ 专业翻译
如果是A,那对我来说就很痛苦,所以我想我会翻译它。
除非你是母语人士,否则很难理解 H 场景的词汇。
B是不可能的,因为没有场景。
所以这次我会跳过它。
我认为对话场景可以根据内容使用 ChatGPT 进行翻译。
一旦含有暴力内容,就会被拒绝。
ローカライズ対応
日本語、英語、中国語に対応しました。
UIやマスターデータ、シナリオを全て翻訳しました。
データの持ち方を考えたかったので、システム開発がメインです。
翻訳は未調整です。
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
Now supports Japanese, English, and Chinese.
All UI, master data, and scenarios were translated.
I wanted to think about how to hold data, so my main focus was system development.
Translation is unadjusted.
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
现在支持日语、英语和中文。
所有 UI、主数据和场景均已翻译。
我想考虑如何保存数据,所以我的主要关注点是系统开发。
翻译未调整。
会話データ
会話シーンもシステムを構築したかったので実装しました。
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
I also wanted to build a system for conversation scenes, so I implemented them.
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
我也想建立一个对话场景的系统,所以我实现了它们。
マスターデータにテキストを入れず、
翻訳データにアクセスして該当の文言を出すようにしています。
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
In addition to the UI, the master data has also been localized.
From a non-developer perspective, this seems obvious and unassuming, but
This was my first time working on localization, so just changing the characters was refreshing.
No text in master data,
I am trying to access the translation data and output the corresponding wording.
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
除了UI之外,主数据也已本地化。
从非开发人员的角度来看,这似乎是显而易见且不张扬的,但是
这是我第一次从事本地化工作,所以仅仅改变字符就让人耳目一新。
主数据中没有文本,
我正在尝试访问翻译数据并输出相应的措辞。
フォント
右下壊れちゃってますね。
中国系はフォント用意しないとダメな模様。
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
The lower right corner is broken.
It seems useless if you don’t prepare Chinese fonts.
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
右下角坏了。
不准备中文字体好像没什么用。
作ってみたら考えも変わるかもしれないけどフリーカメラは後回し。
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
The button for moving the situation has a name, so
While localizing this area, I also fixed the UI.
Next, attach the control panel for changing clothes.
Navigation is difficult if controllers are also supported.
Or a free camera?
It seems that the people at Ideal Raise didn't implement it at first,
and received poor reviews for that point.
I don't think I need this either...but I guess I have no choice but to add it.
You can sink into the screen and see the contents in 3D,
I think it's difficult to get the picture you want.
I guess you can use the presets to move to the angle of view you like,
then adjust it yourself.
The camera changes as it tracks the scenario,
As soon as it becomes a free camera, it becomes a very surreal image.
I might change my mind if I try making one,
but I'll put the free camera on the back burner.
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
用于移动情境的按钮有一个名称,所以
在本地化该区域的同时,我还修复了 UI。
音や音楽ってわりかし後半で発注する場合が多いのですが、
初期に一度一度発注してよかったです。
というか、テンションがあがる、音声や音楽は大事。
ゲームの1/3ぐらいの成分は音ですし。
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
Voice actor: Mariko Akatsuki
As soon as I heard the sample voice for the first time, I thought I would request one someday. I'm really grateful that you left it to me to some extent, and I was able to finish it in a nice way. There is no scenario yet, so there are only staged gasps and some words, but the quality of the video has improved considerably.
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
声优:暁鞠子
当我第一次听到样本声音时,我就想有一天我会要求一个。我真的很感激你在某种程度上把它留给了我,我能够很好地完成它。有还没有场景,所以只有上演的喘息和一些文字,但视频的质量已经有了很大的提高。
ライターさんにエロいテキストを頼んでフルボイスにするので、
まだまだ伸び代ありそうです。
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
I wrote the text, so I'm sorry if it's poor quality.
I've gotten used to it since the first time, but I still don't have a lot of erotic vocabulary. In addition to the audio, we added more cuts and made some improvements. The eroticism has also increased, so please check it out!
When I replaced the audio I received with text, it became very erotic!
Even though it's just one word, it's so erotic.
What happens when it becomes fully voiced?
The author will provide the erotic text and it will be fully voiced, so
It seems like there is still room for growth.
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
文字是我写的,如果质量不好,我很抱歉。
从第一次开始我就习惯了,但我仍然没有很多色情词汇。 除了音频之外,我们还添加了更多剪辑并进行了一些改进。色情内容也增加了,请一定要看看!
森を探検するアイビーちゃん。
突然、アイビーちゃんは後ろから怪物に拘束されます。
怪物はアイビーの首を絞めて弱らせます。
抵抗するたびに首を絞められ、抵抗を諦めてしまいます。
怪物は行為を終えたら解放するかと思いきや、怪物は解放せずにそのまま行為を続けます。
やっと終わったと思ったその時、怪物はアイビーちゃんに爪を食い込ませ、身を硬くして彼女を拘束しました。
その後、誰かが森の中でアイビーちゃんを見つけたかどうかはわかりません。
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
Ivy-chan exploring the forest.
Suddenly, Ivy is restrained from behind by a monster.
The monster strangles Ivy, weakening her.
Every time I resist, I get strangled and I give up on resisting.
I thought the monster would release it after it finished its action, but instead of releasing it, it continues its action.
Just when she thought it was over, the monster dug its claws into Ivy and stiffened, restraining her.
I don't know if anyone found Ivy in the woods after that.
Bad End.
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
艾維醬探索森林。
突然,艾薇被一個怪物從後面束縛住了。
怪物勒死了艾薇,削弱了她的力量。
每次反抗都會被勒死,我就會放棄反抗。
我以為怪物完成動作後會釋放它,但它並沒有釋放它,而是繼續動作。
就在她以為一切都結束了的時候,怪物的爪子伸進了艾薇的身體裡,僵住了,束縛住了她。
不知道此後是否有人在樹林裡發現了常春藤。
糟糕的結局
もっと短い『やっ』『とっ』『せいっ』など短いセリフもあれば常に喋らせられたかな。やればやるほど入れたいセリフが出てしまうのでいずれ。
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
I added the battle audio.
Unlike the H scene, it has a slightly more dignified feel and is very good.
Voices are played during summoning lines, recovery, damage, and death.
There are 3 levels of dialogue ranks when summoning.
Goblins etc. said, ”Come! ” “There! ”, commanding tone.
Minotaurs and the like said, “Come on! ” “Please! ” and other intimate lines.
The dragon said, ”Please! ” “Come out! ”, etc., please.
I think if there were shorter lines like ”ya”, ”to”, and ”sei”, they could have been made to speak all the time.
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
我添加了战斗音频。
与H场景不同的是,它有稍微凝重的感觉,非常好。
普段沢山のいいね!を有難うございます!とても励みになります。
見る専の方で少しでもエロいなって思ってしまったら、
いいね!を頂けるととても嬉しいです!!!!
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
Lots of likes! thank you very much!
It's very encouraging.
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
很多喜欢!非常感谢!
这非常令人鼓舞。
予告
たぶん液体周りの処理をやります。
負荷対策に専用の物理判定を作ったりと面倒なので射精から逃げてました。
これを作らないと過去のHシーンのクオリティを上げられないと思うので。
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
I would like to try the liquid.
I avoided ejaculation because it would be troublesome to create a judgment specific to the load.
I don't think we can improve the quality of past H scenes unless we do this.
〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜〜
我想尝试一下液体。
我避免了射精,因为根据负荷创建判断会很麻烦。
我认为除非我们这样做,否则过去的 H 场景的质量不会提高。