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2022年 04月の記事 (2)

BrOkEn eNgLiSh 2022/04/27 19:13

Progress report

My computer had fixed,
and there's nothing wrong about my hard drive,
don't worry.

Anyway, just like last time,
the prologue'll be finish next month.

And due to I was too focus on progress,
I...can't really tell what have I progressing.
So instead to list what I did,
I decide to upload this mini game,
whcih will appear in the game for progress report
(There's only chinese version for now, my apologies.)

And you can check pciture file
(It's located at "mini game/www/img/pictures")
to see how many pictures I had been draw during this month.


前幾天電腦一些零件壞了
所以花了點時間買新零件修好
不過關鍵的硬碟沒問題,放心

總之, 一如往常的兩個月更新制度
序章將會在下個月內完成

老實說因為一心都在創作
已經忘記自己進度具體有哪些了
所以我就直接把會在遊戲裡出現的小遊戲放出來
讓各位直接理解部分的進度

同時各位可以直接從mini game/www/img/pictures檔案裡
看到目前所有新畫的進度圖

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BrOkEn eNgLiSh 2022/04/08 18:08

First progress post for this month

Although last post was kind of messed up,
but at least the base direction was finished
and here are the decisions for progress for now.

1.Pure/evil route'll have the basic effect to the prologue,

Pure route won't have too much income from quests,
but you might receive benefits from NPCs due to respect.

Evil route can increase your income with crimes,
such as stealing,
but some NPCs might refuse to serve you time to time.

By the way,
The identification system was finished,
it was quite messy before due to rushing, sorry.

  1. The skill tree was finished,


    But it'll add more skills or change them for balance in the future.
  2. Story for the prologue's almost finished,


    something'll be changed after you finish some quests.

For example,
when you buy a ballista for the army,
it'll appear on the map,
and will be beneficial further in the quest line.

But I'm still not sure how the quest'll go for the evil route.

  1. The system for chating to your partner face to face,

The details aren't finish yet,
instead of picking the right choice for affection,
you can gain affection by just talking to your partner.
(but affection gain has cool down)

Also,the way to show your partner's feelings/lewdness,
is by using these types of cute pictures.


  1. the scenes for increased feeling and lewdness'll be different.
    "Feelings" scenes are more about romance sex,
    but "lewdness" scenes are more about fetish types of sex.

There'll be effects to your partner for love/lewd paths,
and there'll be different scenes for differnt paths,
such as there won't be exhibition scene for the love paths.

And right now I'm still thinking
how to not let the feelings levels too high
while the lewdness is too low.


雖然上次的展示內容有些混亂
但是至少替下次的更新打好了基礎
以下是關於完整序章的大致走向

1.博愛/邪心會在序章中有最初步的影響

博愛路線雖然收入較低
但是可以感受到npc的回報,譬如消費打折

邪心路線雖然可以依靠犯罪行為提高收入
但是npc會因為玩家的壞名聲而拒絕為你服務

順帶一提


鑑定系統已經完成了
上次因為做得太趕所以沒弄好,抱歉
  1. 技能樹大致已經完成了


    不過目前只完成了基礎
    往後還會再新增內容or修改平衡
  2. 序章的劇情大致完成了


    同時會凸顯出玩家做過每個任務後給環境造成的變化

譬如為軍隊買下弩砲後,地圖上就會出現
並在任務中有所作用

不過目前還沒設計好邪心路線的任務走向

4.目前與夥伴1對1對話的基礎立繪已完成
夥伴的立繪與對話內容會隨著服裝與好感等因素變化

詳細設計還沒完成
不過預計聊天系統不是那種選選項的內容
而會採用隨機+2~4或-1的系統

另外到時候夥伴好感/淫亂度確認的方式
會用這種Q圖的方式呈現

5.


好感和淫亂的上升會由不同的場景呈現
好感大多是純愛類型的H, 而淫亂則都是些特殊play

預計會有分博愛/邪心路線下對夥伴造成的影響
以及各個路線的特殊差分
譬如博愛路線就不會有圖10中全裸戶外自慰的邪心場景

不過目前才在思考要怎麼讓夥伴的在好感過高的情況下
變得像是要系統性提高淫亂的方法

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