After more than a month of final testing, finally all routes and endings have been tested~.
And fixed a lot of bugs ever existing from the beginning, such as the night mode is not thoroughly executed leading to data disorder, such as maid cafe part-time black screen bug.
So today we send game to DLsite, and we will tell you the exact release date as soon as the review is approved, which is expected to be November 7.
Thank you for your continued support!
Yesterday I also went to Kegon Fall, more pictures are in the section for fans only~
The polishing, fixing and tuning are progressing well and should be completed on the scheduled date with no problems.
With sufficient time, we were able to test the whole process and branches to find problems, despite the complexity of the structure.
We did find a lot of minor problems during test, but fortunately they have been solved in time, so please rest assured.
The translation work is almost finished, and we are now doing the final proofreading and integration work.
Thanks again for your understanding and support, although we had to choose to postpone, but Nebel will soon meet you all with perfect status~
It's been a few days since I updated, and a while since I replied to your comments, I'm so sorry.
The cover picture is the day before yesterday I waited in line for more than an hour to eat the beef tendon curry, very tasty!
Today I‘d like to talk what I've been doing lately.
The main work in recent times is to check the game and add quite a few details and small features that can improve the game experience.
For example, Lawrence will be easier to find to facilitate everyone to ask for wages, and then for example, automatically lower the level of dungeons a little every week, replace part of the plug-in, remove a part of the less useful features to make the game run more smoothly, and change to more stable Newgame+ plug-ins ... and so on!
Of course, it is absolutely necessary to test the game, and debugging!
In general, the situation is good, so far, I did not see any vicious bugs, the actual effect is barely in line with expectations.
The next stage is to modify some data according to the test to prevent the game from being too difficult to clear or something like that.
The translation is also basically complete, the text proofreading and integration also need some time …
All sorts of work always pops up outside of expectations, so in order to give everyone a successful conclusion to the wait as much as possible, we have to postpone it a little...