This time there are super responses, thank you very much for your feedback.
But also because there are too many, so I will not reply one by one, but I have read all of them carefully, please do not worry!
With everyone's suggestions, a lot of additional hints and detailed teaching levels have been added, and some bugs have been optimized.
As well, there are a few things that look like bugs, I just didn't finish them...
The next note will introduce the various features that will be added later, and we will finish them step by step.
追記:
日本語版:
追記、電話が開かないバグを修正しました。
すみません、最初から確認するのを忘れていました。
中文版:
追記,修覆了打不開手機的Bug。抱歉,忘記從一開始檢查了。
English version:
Postscript, fixed the bug that couldn't open the phone.
Sorry, forgot to check from the beginning.
It's time to write the game introduction for the game I made, and I feel very nervous every time. But it's time to do what needs to be done...
This time, Nebel Geisterjäger, a new NTR game from BBQ大好き, is a game about the theme of hidden sex. You will play as a modern ghostbuster, using modern instruments such as cameras, cell phones and other props to protect your girlfriend while busting ghosts and finding truth.
During the day, you will teleport to the world twelve years ago, where you will remodel houses to help your girlfriend Kana in the real world. At night, you have to find the location of your girlfriend in time to stop the harassment of your boss, otherwise something irreparable will happen...
Of course, the game is not yet finished. Today's beta version is mainly used to collect your feedback and test whether the game works smoothly. I hope you will help and tell me your experience in the comments section or Discord, thank you very much!
If you find it interesting in the experience and want to support it, please join as a member~
In my last post, I said I've been having fun lately, but the day after I posted it, I got a very common, can't-sit-down disease (I don't want to tell you what it is, I'm ashamed that I got it so young). It's really horrible, is this a flag?
I went to the doctor the other day and he told me that I should exercise more and not sit in front of the computer all the time. So for the first few days I didn't do much work and spent most of my time lying down. I was thinking about "who I am, where I am, it hurts" It really hurts.
Then I reflected on the fact that since I started making games, I have been sitting in front of the computer most of the time due to the pressure from work and school. It's only natural that I would get this disease, but still, "It hurts!" I had to say.
Okay, so much for the non-game stuff.This demo version has a very simple H-state.
This is mainly for my own testing, and I'll have to redraw the UI after the artist recovers from his injuries.
Careful fans may recognize the buttocks in the first H state as アスランリア's. (Sorry about that, リア! )
Of course, after that, it will always be replaced by Kana's own butt, so don't worry.
In this game, the type and amount of H, including sexual experiences and growth, will be much greater than in previous titles. There are also a lot of physical changes, so imagine how Kana will change as her sexual experiences increase.
Of course, my personal word is that I want Kana to end this game peacefully, really, I'm not lying. (
The first demo has 6 to 8 different H events and CGs at the moment, and is scheduled to take about an hour to play.
However, unfortunately, the Japanese localization is not ready yet, so when we release the demo next month, it will be released with the Japanese version.
It's been a long time~
You may have noticed that the BBQ update has become slower recently, but it's not that I'm being lazy or anything.
It's just that there are a lot of difficulties and adjustments in the production of the game, so it's embarrassing to write such things into an article so it's a slower update...
Today I want to tell you about the recent work status and work progress.
The game production has been going smoothly, but the artist accidentally hurt his hand, so he couldn't work this month. But the content that has been drawn is enough to support the first demo version, so please don't worry. Now the game's basic operating framework has basically been built, the next major work is to fill the content to enrich and improve, so.
My parents hated to see me play when I was in school, but relatively, as long as I sat at the table, they were happy.
So I often gaze at the table with a book, looking at I am studying, in fact, I am saving the world in my brain.
When I was in elementary school, I liked to draw comic strips, I often drew out several comic strips, and then told stories with the class, and when I was in junior high school, I would copy the videos I liked at the time and make them into SRPGs to play (of course I didn't know this was called an SRPG at the time). At that time, my class teacher hated me, so I often sat in the last row with the kids who did not do well (but I actually did quite well myself). Because I didn't want to study, I drew pictures, wrote settings, made hands, character cards, maps, designed rules, and then played with everyone. I think I was making games when I was very young, but I didn't think I would grow up to be an エロゲーム.
I hope that the children of the future will have a happier childhood.
It is necessary to have effective tools to do good work.
Nebel’s agents will encounter two types of enemies in the field, which can be easily distinguished visually - spirits and creatures
Correspondingly, there are two means of attack for the agents, crowbars and spiritual tools.
Small animals such as rats and bats living in the spiritual field can easily become extremely aggressive under the threat of spiritual pressure
Spiritual tool (using MP) attack is usually not obvious to these creatures, but using crowbar direct attack can achieve very good results.
The spirit removal company is to remove the spirit body, against the physical entity of the spirit body, the physical attack of the crowbar is naturally limited, it is necessary to use spiritual tool (using MP) attack
However, Nebel has improved the manufacturing process of the crowbar in time, so that it can recycle the spiritual energy spilled by the spiritual tool
TP represents percentage of the crowbar’s surface covering by spiritual energy, which will directly affects the effectiveness of physical attacks on the enemy, and at 100% TP, the crowbar can be as effective against spirits as it is against creatures!
The spiritual energy (MP) of the spell will automatically fill up at the end of each battle, while the TP will automatically fill up as the MP is consumed
Master the two tools of the agents and get rid of spirits efficiently!
///////////////////////
In the scene of spirit removal, occasionally you will find a specific kind of room in which you can directly use the monitoring system that is still working in the field
That is, for the player to locate and see where his partner is and what he is doing through such a system.
When you can’t reach Kana by phone, it’s probably better to rush to such a room to see what’s going on!