After the very intense writing of the dubbing script, all of them have been submitted for translation today, and will be delivered to the cv shortly.
The focus of the production has returned to the game itself and the first technical demo, and after some time of polishing should be able to play.
I'd like to tell you some of the interesting things that I’ve learned while writing the script, especially the ero one.
In fact, I’ve always been bad at writing ero script, I prefer to read others’ than write my own.
But I have to write, so I’m going to learn how others are writing, as a reference to write their own content. But even then I had a serious case of procrastination, so I chose to write while playing a game.
At the time of the first game I was playing MHW, there was a very powerful monster called アルバトリオン, so I decided to die once to write 20 lines.
As a result, when I finished writing the text, I couldn’t defeat it without dying once (of course, it’s easy for me now).
The second work when playing Ghost runner, is also dead once to write a few lines. The result is now also playing super handsome.
As for what game to play while writing this time, have not thought about it. But I hope it will be Hollow Knight Silksong.XD
But then again, recently both ero game and Independent Game, no new games to play feel the enthusiasm to create are drying up, what do you recommend well ...
Nebel's agents are often paid a substantial on-site allowance depending on their job, which is basically determined by their performance and their rank, and the player-controlled hero is no exception.
Of course, because they are traveling to a remote town on a long-term mission, the rented house at the beginning of the game also requires daily settlement of rent.
The normal attendance allowance, after offsetting the rent will still have a considerable part of the player free disposal.
However, if you don't want to go ghosthunting during the day, you can also choose to work with Kana in the cafe and family restaurant that will open soon after game start to earn the daily rent.
---- girlfriend part-time job with the cute uniform
Although, the player can control well for the male protagonist not to spend money recklessly, the salary are used in the most necessary places.
But Kana's interests range is wider, such as a very exciting new game on sale, or a model company has launched a new robot model ...so her daily expenses will be larger
So, she will choose a few nights a week, in this maid cafe doing night part-time job, if the player night free, remember to go to take care of Kana's business!
---- symbol of the revival of the town - maid cafe
Ah yes, since we are talking about the allowance, we have to mention that this allowance is usually issued by the highest ranking officer present on behalf of the company,
in order to successfully get the daily allowance, do not easily make your boss angry!
This entry is about the progress of the recent production.
I have learned a lot about game making in the production of 「觸尾少女」and 「5日間寸止」, and in this new work, I want to solve the problems of "lack of gameplay" and "lack of plot". In my new work, I have made a series of bold and unprecedented attempts to solve the problems of "insufficient gameplay" and "insufficient plot".
For example, the main character combat system, which is divided into the sword art, which depends on the amount of TP, and the spirit art, which depends on the total amount of MP.
The equipment system for each of the two main characters.
Real-time daytime de-spirit mode and quasi-real-time night interaction mode.
The occurs and proceeds of most of the Hscene system can be interfered with by the player's actions,And the previously introduced ECG and cell phone contact and other features.
These features will greatly enhance the overall interactivity and fun of the game, and hopefully can be well presented in the next demo version for everyone.
A series of bold and untried game design, at the same time the amount of plot will also be greatly increased in depth and width, and strive to present a more interactive and more profound game world.
The production of the game is currently working overtime with the goal of releasing the first demo version at the end of the month.
We hope you can continue support BBQ大好き this time, thank you very much!
In order to make the staff work together more efficiently, Company Nebel Geisterjäger has issued smartphones and psychic index detectors to each cadre.
The company-issued cell phones are not different from those available elsewhere, and have the following main functions
1.Phone
In addition to the spirit of the task or at night in the free time to dial the phone to contact superiors or your colleagues 加奈. But superiors are often busy, often do not answer the phone if you do not care too much.
Even girlfriends have privacy time and patience limits, frequent calls in a short period of time is not a polite behavior ~ Oh!
Also because it is a company-issued version, there is a special anti-interference ability designed for high-intensity auric field, you can always rely on radio signals!
2.Mail
Mainly used to send and receive work-related mail, as the analysis officer 加奈 sometimes will be disposed of by the analysis of the intelligence summary to you.
It is also the main means of contact with your friends in the technical department of the headquarters.
In addition, the mailbox well, occasionally receive some strange things ---- good boy do not click Oh ~
3.Memo
In the Nebel Geisterjäger Company training, the product of the long battlefield memo condensed and distilled, and the young ones own hand-made notes, you can easily access combat-related teaching and intelligence.
4.Nebel Geisterjäger Company employee registration scan data
Originally, the data was only accessible to the company's top employees, but with a friend from the technical department...
You can access the scan data when employees scan and punch in before and after today's de-spiritualization operation. Although it's a clock puncher, it seems that the scanned data even includes detailed body tests...?
It may be an invasion of privacy, but a rider buried somewhere in the employee agreement gives the company the right to do so, and "only for anonymous analysis to optimize the de-spirit process and experience".
As an employee at the bottom, there is no way to change anything.
The most detailed data can only be read with the highest level of access.
5.Twidder
Social platform, you can find all kinds of interesting people and experiences.
And circumvent some of the troublesome laws, and even have NSFW area.
Of course, as the main character of the boys, it is inevitable to pay attention to some of the big things in this area ......
6.A mysterious APP that suddenly appeared
The strange APP that was suddenly installed on the cell phone by someone who doesn't know what it is, seems to be something like a communication software, and the icon is a cute demon.
Related to the main business of the psychic index detector is not so much fancy, the working state of the detector has two modes.
Wide area perception and proximity determination.
Wide-area perception can roughly determine the strength of the aura in the operating area (usually the whole building) and automatically convert it into a danger level that can be referred to by the field officers, but because of the huge range, the reference meaning is limited.
Proximity measurement, on the other hand, is aimed at room-level scales and accurately converts the aura concentration in a room into a de-spirit rate in real time for the cadre's reference.
Generally speaking, the closer the de-spirit rate is to 100%, the weaker the intensity of the spirits in the place, and the lower the possible threat to the cadre. 100% de-spirit means the end of the mission, but there are special cases.
For example, if there is a certain kind of spirit core in the auric field, the de-spirit rate in the rest of the local area cannot reach 100% until the spirit core is destroyed, but it still conforms to the general rule that the higher the de-spirit rate, the lower the threat level.
So, as the leader of the squad, try to charge ahead to improve the spirit removal rate and optimize the combat environment for your team members!
As the leader of geisterjäger, the captain will have the responsibility and obligation to look after the health of each member of the team.
For this reason, Nebel geisterjäger specially equipped each captain with a real-time heartbeat monitoring device to visualize the vital signs of each team member.
A miniature transmitter for heartbeat detection is embedded in each team member's standard combat clothing.
Short-frequency communication waves are continuously emitted to cover the entire operational area of the building, allowing for real-time situational awareness.
------ according to the combat manual
Because the main character and Kana had to split up in the field, the most effective tool for players to grasp the basic condition of Kana is the electrocardiogram in the UI.
The normal human heartbeat is about 60bpm at rest, while in extreme sports conditions,under effort of adrenaline, BPM can reach about 180.
In real combat, the human heartbeat will vary quickly, take Kana for example,
Against a weak enemy her heartbeat may be very spare and relaxed, while against a powerful enemy, the heart may already be pounding before the battle.
The current physical condition and various psychological states will also have a large impact on the heart rate.
How to correctly determine Kana's condition through various heartbeat pattern alongside other available information is a must for every squad leader.