Work on the "Erosxalia Aria of Reincarnation" is still going on.
The game setting is going to be like an abstract nonsense. It's because of many major succubus magic influence, most of biomes in the world of Erosxalia have mutated.
I'm sorry that I haven't written anything for a long while. Had to gather up my thoughts. I'm still fighting my physical and mental exhaustion.
There were things I had to deal with and some things I'd like to get done. I'd like to talk about projects progress and plans on this month.
As a matter of the fact, I don't know what to do with this game right now. I believe it needs a large redesign.
Let's start with the overall design problem I've mentioned previously.
First of all, the way this fortress is designed have made issues I don't know how to deal with... The maze and empty rooms... No, seriously - a lot of empty rooms. Pointless, dead endish, empty rooms with no point. All the current dungeon's purpose is... to find succubus' room and not get killed in real time by the monsters.
It's... frustrating... If you also add the gimmick that the Earth labyrinth has no illumination - you have to find the engine room and enable the power so the lights would turn on! Super frustrating!
I understand that if I want to make a crazy labyrinth then it must have some meaning... But it just doesn't work here - I tried, or at least I made an attempt to think of any sense for it. Nope.
I should probably begin with something different.
I want to redesign it. I don't want to put a waste to the art assets I created for the project, but I just... can't think of anything better for the gameplay part?
These empty rooms and labyrinth make me crazy! (in a bad sense)
Maybe I should make it classical "complete stage by stage", instead of "pick your dungeon in any order".
Anyway, for now I'd like to put it on HOLD. Yes, I'm really sorry... You might get angry, but if at this stage I'll just keep forcing myself to work on this game, I risk completing a bad game. Until I find a solution for a better redesign, I cannot work on it. Please, forgive me!
If "Dareia Fortress" causes me struggling with creating proper gameplay, then "Erosxalia" does its job pretty well... as a primitive dungeon labyrinth game with lewd elements.
(ダレイアフォートレス」がまともなゲーム性を出すのに苦労したとすれば、「エロストリア」はかなりいい仕事をしている...淫乱要素のある原始的なダンジョン迷宮ゲームとしてね。)
I tried a more simpler approach...
Simple dungeon journey with simple graphics.
No epic plot. No hard work I cannot get done.
A futanari heroine fighting with monster girls!
Just grind EXP! Get to the top level! Beat final boss!...
Happy END?!
I really want to resume working on my fan-game based on Circle-tekua's games.
This is something that gave me joy while working on and it motivated me to improve my art (even if by little)
I believe it would be a waste to just forget about it, especially since I already have a draft story and epilogue. So I really look forward to continue this story!
As always, I cannot promise anything, but I will do my best to get at least one of my projects to realisation. Even by little steps! I think I'll focus on Broken Mirror and Erosxalia since these two give me the most passion.
And I hope I'll figure out what to do with "Dareia Fortress" because right now it's really hard to think of any solution... Or maybe I should just turn it into a normal RPG without any unnecessary complications?
Thank you very much for reading!
読んでくださってありがとうございました。
Also, it's start of autumn! Please, make sure to take care of your health! It may start getting cold soon as the winter approaches.
(Still can't believe the Summer is over already!)