投稿記事

2024年 01月の記事 (1)

初作即将发售 / My first game is incoming

最近,我和Saikey Studio预计要发售游戏的中文版与英文版,在Steam、DLsite、Saikey的网站上。
日文版则有很大的可能推迟,因为我是交给另一个单位做日文翻译,那边的进度比较慢。
我觉得应该给大家发一篇做心理建设的文章,请耐心阅读。

关注我的人大概都知道,不过我还是要强调,这是我人生中独立制作的第一款游戏。
我想告诉大家的是,我个人认为这是一个普通的作品,只有普通的剧情和游玩机制。
可能也就美术的部份,会让我说自己画得不错。
我被过度的完美主义心态困扰许久,最后我决定接受任何程度的成品。

2023年6月至今已过半年,我持续在做游戏的过程中一边学习其他相关技术。
说真的,作为一个原本只会画图的人,我有太多新东西要学,压力极大。
当然,这个选择也有好处,就是用我自己的时间与技术节省了大量金钱成本。
要是我未来把这些技术给专精了,也算是一项可圈可点的人生成就。
这个计划甚至让我把各种不良的生活习惯都改掉,除了睡觉吃饭以外,我都在学习新知识或是练习。

绘画、编剧、写文本、Coding、游戏设计、行销,这些都是与游戏制作相关的技术。
经过这半年,除了绘画以外的其他技术,我都只能称自己为「勉强及格」。
我实在太习惯给自己设定严苛的标准,这是过度的完美主义,是我个人的心理问题。
我也知道这仅仅是我对自己的评价,或许游戏发售后反而会受到好评。
在画图上有很多次证明了我对自己的高标准就是一种过分要求,有很多我自己不满意的作品意外得到很多人的喜好。

以「露露比」作为女主角的本作,文本内含超过20000个中文字。
我还没想出这个游戏的名字,直到发售前我才会给它取名。
整个剧本在过去半年经过三次大改,因为我写完之后总是不满意。
2023年10月时,我决定无论满不满意都不再更改,所以第三次就是最后一次。
我逐渐意识到,我习惯设立的高标准对自己并没有任何帮助,只会在每次完成一件事后摧残我的心态。于是我开始学习如何「接受」和「自由发挥」。

简单总结一下,本作游戏内含21组CG(这是目前的数量,未来说不定会增加),20000以上中文字的文本,以NTRS为剧情主轴。
游戏视角为男主角的第一人称,玩家可以自由改名。
中文版与英文版的预计发售时间是2月中旬,而中文版有可能提早发售。

另外,接下来要制作的第二款游戏,我其实还没拍板定案。
你们看到的那些更新,都是我初期的尝试,只要还没做超过20%,我就有可能卷土重来,再画新的角色,做新的设计。
「露露比」这款游戏在制作初期也被我重做了两三次,直到超过某个进度,我才开始强迫自己要完成它。

我喜欢创作,我确实想做更多游戏,但我还在学习更多新知识、探索做法,以及如何应付令人困扰的完美主义心态。
庆幸的是,我的心态比起半年前已经好转不少。

这篇文章就到这里了,谢谢大家的支持。


Recently, I've started working with Saikey Studio for releasing the Chinese and English versions of my game on Steam, DLsite, and the Saikey website in the near future. The Japanese version is likely to be delayed since I've outsourced the translation to another unit, and their progress is slower. I feel it's important to write an article to set the right mindset and ask for your patience as you read this.

Those who follow my work probably know this, but I want to emphasize that this is the first game I've independently developed in my life. I want to tell everyone that I personally see it as an average creation, with just ordinary plot and gameplay. Perhaps only in the art aspect, I might say I did a decent job. I've struggled with an excessively perfectionist mindset for a long time, and finally, I've decided to accept the product at any level of completion.

It's been over half a year since June 2023, and I've continued to learn other relevant skills while working on the game. Honestly, as someone who originally only knew how to draw, there's so much new stuff to learn, and the pressure is immense. Of course, there are benefits to this choice, like saving a lot of money by using my own time and skills. If I master these skills in the future, it would be a noteworthy personal achievement. This plan even led me to remove various bad habits; apart from eating and sleeping, I spend my time learning new knowledge or practicing.

Drawing, scriptwriting, plot design, coding, game design, marketing – these are all skills related to game production. Over the past six months, apart from drawing, I would only rate my skills in other areas as 'barely passing'. I'm too used to setting harsh standards for myself, a result of excessive perfectionism, and a mental issue. I also know this is just my self-assessment; perhaps the game might be well-received upon release. There have been many instances in drawing where my high standards turned out to be excessive, as many artworks of mine I wasn't satisfied with ended up being liked by many people.

"Luluvi" is the heroine of the game. The script contains over 20,000 Chinese characters. I haven't decided on the game's name yet and I want to name it when it's about to be released. I rewrote the whole script for 3 times because I was never satisfied after finishing it. In October 2023, I decided that the third rewrite would be the last, regardless of my standard. I've gradually realized that the high standards I set for myself are of no help, and only serve to destroy my mentality after completing something. Thus, I'm learning how to 'accept' and 'improvise'.

In summary, the game currently includes 21 sets of CG (might increase in the future), over 20,000 Chinese characters in the script, with NTRS as the main theme. The game is played from the first-person perspective of the male protagonist, and players can change the name freely. The expected release time for the Chinese and English versions is mid-February, with the Chinese version possibly releasing earlier.

As for the second game I plan to make, I haven't finalized anything yet. Those updates you see are my initial attempts; as long as I haven't progressed beyond 20%, I might restart, draw new characters and make new designs. That "Luluvi" game also was remade two or three times in the early stages. Until I reached a certain point, I forced myself to just complete it.

I love creating and indeed want to make more games, but I'm still learning more new knowledge, exploring methods, and dealing with a troubling perfectionist mindset. Fortunately, my mentality has improved a lot compared to half a year ago.

This is where I'll end this article. Thank you all for your support.

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