Extended cryosleep is over
Ah, the usual
As usual, I'll preface with something I've said a million times by now, but, well:
Sorry for making you all wait and not providing any info.
I'll be providing food (AKA boobs and paizuri related stuff) regularly now. Again.
I'm genuinely annoyed at myself for basically not doing anything and being a supremely lazy idiot for 2 months. 2 months! Ugh.
I guess let's call it a post-Paizuri-Hazard-development-idiotic-procrastination-period?
Anyway, self-bashing out of the way.
Starting today
Today I've finally spent most of the day, as paizuri gods intended, working on making assets for my third game. "Assets" is a bit of a strong word in this case, as I've only managed to make a WIP of the MC-chan walk cycle.
Ironically, boobs is the part that I've not animated yet.
I don't know if my pace is slow, but I'll take it. Maybe I'm slow, but slow and steady is always better than not doing anything.
What exactly is the "third game"?
Let's start off with the protagonist - Himari-chan.
She's an 18 years old cowgirl with a bust measurement of 130+ cm.
Obviously, her breasts lactate. It'd be a sin to make a cowgirl that doesn't lactate.
Right now, of course, in terms of the game there's nothing to see.
It's name should give you a general understanding of what to expect:
"Under One Roof - Cowgirl Paizuri".
This will be a very compact game of you, AKA her senpai, and her, your girlfriend/wife/lover/paizuri obsessed soulmate/kouhai. Most (if not all) the game will be spent in the house, where the two of you will be living the life filled with love.
I plan to make the home as interactive as possible, considering it's a kind of "one screen" game.
That, in it's turn, means that the game won't be like a particular Slave by the name of Jeanette, that was jumping on top of different enemies, nor there will be any particular Hazards and Millies, wielding guns. It'll be a paizuri and pure love oriented sandbox. I think that'd be the best explanation of it in short.
Next update
I'm not confirming anything in particular, but I will be working on assets for the game in a steady pace now. I want to get back to the weekly drops of food for you, which means next one is 17th of January. My main goal, at first, is to make a playable prototype, even if it will be barebones. From there I'll build it's main core and add things up, growing the game little by little.
Seems like for me to be productive, I need to have some time pressure, which is what I now did. Peer pressure will also be nice (。•̀ᴗ-)✧
Conclusion
Thank you for you staying around, hope you had great holidays, love you all, don't drink too much and have a great day! Until next time.
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Unnecessary, unrelated, unrelenting micro-rant.
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