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Evils 2023/12/11 13:29

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Evils 2023/12/06 21:30

V0.14 release(public version)

Added 2 battle CGs for Meya (4 CGs in total);

Added 1 CG scene for meya (3 CGs in total);

Added 13 maps;

Add some small functions:

There are some dynamic effects on the map, such as maple leaves, clouds, etc;

The phone at the entrance of the home can change the player's name;

After upgrading, the health will be restored to full;

Teammates became smarter. Actually, it was Bob who could use healing. Before, he was like a mentally retarded person...He could only use ordinary attacks.

The names of Older sister and Younger sister have been revised, and their story has been figured out, so I gave them their official names. Older sister's name is Lisa, and Younger sister's name is Bella.

The archive of the previous version was a bit hasty.This time it's completely fine.

The 16th archive is the last of V0.12, and the 18th archive is the last of V0.13.

Please leave a message or send me a private message if you have any bugs.

download:

MEGA

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Evils 2023/12/06 19:49

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Evils 2023/12/01 21:12

Progress report

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Evils 2023/12/01 16:00

Update frequency and future production direction

Update frequency:

The two points I judge whether I can update are:

  1. CG of main characters exceeds 2-3;

  2. There is a certain plot content.

My frequency of updates is based on my work. I have said before that I am semi-unemployed, but not completely unemployed. I still have to rely on my work for a living, so when my work improves, I will pay more attention to it. If my work is poor, I will focus more on game production.

If there are no unexpected circumstances, there will be two updates per month. However, if there are any unexpected circumstances, such as work or personal issues, there will be one update per month. In short, there will be at least one update per month.

Future production direction:

The "open" world game I originally wanted to make is one that has no restrictions on players, where they can go anywhere they want, but this situation will increase a lot of bugs (I spend 1/3 of my production time avoiding bugs), and the conditions for triggering the plot are not clear, which will lead players to not know what to do and then need to seek help from other players. This is not what I want to see.

So in the future, I will make it directly along a linear route, with occasional areas that can be freely explored, and there will be some other NPC stories.

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