In The Limbo HengokuNite Alpha v0.3 Distribution
0.3 is a version that adds English localization settings, an in-game manual and some equipment to improve playability.
(For players of versions prior to 0.211)
We have found that the information items (like a 情報資料,音声記録
,会合録)that had been implemented in previous versions of the game were removed from the data due to the introduction of the archive system, and this may have caused the inability to load saved data.
As a fix for the emergency, please load the saved data after discarding the information items(like a 情報資料,音声記録
,会合録) as of the previous version (do not put them away in a locker, but throw them away on the street). Sorry for the inconvenience. Thanks for the information on the glitch.
↓Available here
HengokuNite_vAlpha0.3.zip (754.23MB)
ダウンロードIf you find any problems or complaints, we would appreciate it if you could report them to us using the following form ↓
https://forms.gle/B5XuAtkaNXcPBjzX6
Below is a list of additions, fixes, and confirmed defects
・Added
How To Play / Tips (in-game manual) added.
-This will be an in-game manual to explain how to operate the game and the detailed system.
-If you find something difficult to read or understand, please send it to us using the form so that we can improve it.
Archives (reading) added.
-Archives are items that supplement the story and explain the worldview, and can be found on the map or released when a mission is completed.
New weapon (SAKA-12) added.
New equipment (medical masks, etc.)
Addition of combat drags.
-Usage motion is fast, bringing buffs such as damage reduction and movement speed reduction for a short period of time
-Continuous use of the drug causes overdose with a probability of overdose, which in turn causes vision deterioration, etc.
English version added.
Most of the translation is machine-translated. As of 0.3, the goal is to make it possible to play the game to some extent without having to translate every time you play it.
Added a mission (delivery: spicy food).
-close combat, indoor, small reinforcements per small progression
Known Bugs
(English version only)In tutorial, training pistol name displayed in JP name(拾う:訓練用ピストル).
-The correct displaying is Pick up:PM Markav.
AI runs on the spot.
→Occurs in enemies that respawn in a stationary state? The action routine itself is working.
NPC's weapon mod is spawned without being installed correctly.
→Does this only occur for respawned enemies? Confirmation required.
Escape point does not respond upon initial entry and does not work unless re-entry is made.
Robbery: Enemies sometimes appear at points that are inaccessible and unshootable in GANGBANK and attack unilaterally.
When a player dies at the same time as his/her fuck buddy, the fuck behavior may not be correct.
→Plans for fixes
Behavior of fucks is not correct when a fuck buddy's name is used.
→The problem will be fixed.
The name of the weapon is not displayed like OO/Custom after save load (the mod itself is still attached) and the status is not reflected (it will be fixed after equipping).
→The current version checks for weapon modifications and generates modded status only when a player or NPC equips the weapon, so the check does not occur.
Enemies are springing up at the end of invisible walls in hallways.
The scrollbar in the weapon custom screen sometimes does not work.
→We have confirmed that it does not work when a mod is selected. We are sorry, but the fix is pending due to a conflict with the internal item retention scripts.
Body shape customization is not working in some cases.
→We are sorry, but most of the body shape customization is not implemented for most of the outfits, except for the core systems such as chest size, etc. We would appreciate it if you could report it to us, as we may not be aware that it is not working.
The AI of enemies after melee attacks is unnatural.
The animation of arm swing after arming is not synchronized with that of the legs, and the same side of the arms and legs are displayed at the same time.