Hello everyone, I've recently started drawing CG. In the coming months, I might release some trial versions of certain content. However, I plan to take my time to come up with some good gameplay ideas, so it might take a bit longer.
I've been absent for a while, taking a break during the Chinese New Year period. I definitely haven't gotten addicted to Palu
Come on, Bosetsu, come over and let me ride you!
After Bosetsu, with its 4-star and 4-word attributes, defeated all the bosses, my Palu journey came to an end.
Understood, here's the revised version without the mention of potentially not finishing:
This is Bosetsu's first CG. It feels a bit complicated; I've probably drawn around 39 layers. It looks something like this, but some images underwent changes later. The atmosphere in the one where she takes off her underwear wasn't captured properly, so I scrapped it. However, for my little princess's first time, I'll be more serious.
~~After that, there might be fewer layers.
Hmm, the result isn't quite satisfactory. It seems like it would take a lot of time to adjust. However, I plan to design a costume changing system. I feel like continuing with this would overwhelm me with the workload, so I've decided to just make the eyes, tail, and ears move. Therefore, consider this animation just for a preview, as I'll delete it later.
I'm considering developing a music game featuring a Live2D character that can be controlled to spank its buttocks using left, right, and upward gestures. It's a spontaneous idea for a small game. If the response is positive, I may continue updating it. However, in the short term, I might only plan to create one song. Once the Live2D is complete, I'll likely outsource the development to experiment with Unity. This marks a transitional attempt, exploring Live2D and the Unity game engine series. The release date is uncertain, but it could potentially be as early as next year.
I'm not sure which lighting effect is better; still debating. Also, I'm in the process of selecting songs.
どのライティング効果が良いかよくわからないんです。まだ悩んでいます。また、曲を選ぶ作業も進行中です。
In the age of AI, I believe that regardless of our hesitations, this technology has already become a part of our lives. Recently, I've been contemplating how to thrive in this situation. After consulting a psychologist, they gave me a brilliant idea.
To perceive AI as products of an assembly line, while hand-drawn creations are seen as artisanal products. They serve different clienteles. I realized that I couldn't simply oppose or dislike AI, so I decided to try my hand at creating some short process games using AI, just to test the waters and develop some simple concepts.
The Wolf Princess project is indeed too vast for me to handle in the short term. It seems like a bit of a gamble to make it my first game.
The studio also can't remain idle indefinitely, so I thought of a compromise. For long-process games, we will continue to use hand-drawn art. However, we'll also experiment with some short-process game concepts using AI. These games will have a lower price point.
I've planned a shorter process game that will use AI assistance. I'll then modify the art, which should speed up the process. The tentative name for this game is "The Promised Shiver Island". The main plot involves the female protagonist being sold to an island and forced to serve its inhabitants. The protagonist, Xiao Yao, must find a way to escape.
Here's how the character design turned out: [Attach character design image]
It's impossible for me not to draw lolis, it's just impossible in this lifetime.
I'm planning to finish it by the end of the year.
Lastly, I'll use AI to make Bosetsu perform a mock driving test for everyone to see!