NineSeven4 2021/12/27 05:02

Development of Purple Nights 2 has begun

Okay, so after some feebacks I got from Purple Nights, I've decided to let it as it is, to be focused on the next episode.
Several things will drastically change, specially the gameplay.

Here's the list of how PN2 will be created :

-2.5D style will be preserved,
-the gameplay will be like a "building management" type,
-characters will be made in 2D-doll style,
-props & materials won't use celshading anymore,
-everything will have hand-painted textures,
-mini-games will be implemented.

At the moment, storyboard is done.
I've started the whole design of the tavern, which will be more...cute, detailled, immersive and rustic.
By the decision to remove celshading, the game will be more lightweight than PN1.
I also figured out how to implement language switch while in-game. But for now, I'm still unable to code a save system that works fine, and this will be crucial for PN2.

I'll share the 3D tavern prop when it's finished.

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