偽凪 2023/10/23 20:19

~Talking about game production(ENG)~


Godspi (DEBUG) 2023-09-16 23-07-44.mp4 (4.77MB)

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↑A Spine model running in Godot.

→日本語文https://ci-en.dlsite.com/creator/12239/article/985420


※The following is a machine translation.


Since starting this activity, I have been asked many times, "Are you making games?" "Is this a game?"
I have consistently responded to them by saying, "Currently, this is not a game, but only provides animated content".


I will say at this point that this activity is ultimately aimed at game production, and the spine models and animations that we have created so far have been prepared for use in the future.
The reason why I have been responding in the above manner is because I believe that support on a support site includes expectations for future activities.
Therefore, I thought that I could not use content that I could not be sure of as a point of appeal for my activities.

The reason why I suddenly started talking about this is because I was thinking of studying Unity in earnest at for a month or so after I finish the Spider/Arachne animation, But then the Unity fiasco happened while I was thinking about that, and my future prospects became uncertain.

Unity has changed its content in response to criticism, but the company itself seems to be in danger in so many ways that it's a little too scary to start learning in earnest now, let alone in the middle of making it.
If it were simply an emotional issue, I could have ignored it.

As for other game engine options, the much talked about Godot looks pretty good, but Spine's official runtime does not currently support 3D.
It seems that there is a way to use it in 3D itself, However, it is difficult to judge whether it is a good thing to forcefully implement this method now, when it is planned to be officially supported in the future.

The Unreal Engine is the one that plainly meets the requirement for Spine to be usable in 3D, but I have a feeling that it's something different from what I need. (I'm willing to give it a try, though.)

There is a lot of anticipation for the game, and I am just beginning to understand how to make Spine models to some extent, so I thought it was time to shift my activities, but I am a bit lost.

I were also going to respond to requests such as "I'd like to see a combination with this character" or "Expectations for the reappearance of past monsters" as we build the game and implement monsters and characters......

Until I have a better idea of what I am doing, I will continue to update the site as I have in the past.
Well, I am thinking that it would be better to produce with Godot despite some difficulties, but I would like to hear your opinions.

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