MedioTing 2023/05/25 04:51

[BB80] time system objective system reworked


The time system has been reworked, and the pager message prompt function is added
時間系統完成重製,增加傳呼機訊息提示功能


[Semi-fluid time system]

Now after the player performs an action, the time will slowly advance to the time that this action will consume. For example, after reading a book for three hours, the player does not lose three hours directly, but the time will slowly advance minute by minute from now on. After three hours, the player can still act freely during this time

If the player stops the action, the time will continue to advance until the time consumed by all actions, and the time will be paused again


[次級流動時間系統]

現在玩家在進行動作後,時間會慢慢向此動作會消耗的時間前進,例如看書研究使用了三小時,玩家並非直接失去三小時,而是由此刻開始時間會慢慢一分鐘一分鐘的前進到三小時後,此時間之間玩家依舊可以自由動作

如果玩家停止動作,時間會一直前進到所有動作所消耗的時間為止,時間會再次暫停




這個系統會引至一天的時間會因為玩家的動作選擇而有不同的[質量]
This system leads to the fact that the time of day will have different [quality] depending on the player's action choices


(大部份時間玩家可以無視這個系統)
(Most of the time players can ignore this system)


增加了玩家現時目標的文字提示
現在玩家在看完傳呼機的訊息內容後,如果訊息是一個事件,這文字提示會自動更改為對應事件相關的行動目標
現在開始,這段文字會引導玩家(並非所有事件都會以這種方式進行引導)

Added a text alert for the player's current objective
Now , After the player reads the message on the pager, if the message is an event, the text prompt will automatically change to the action target associated with the event
From now on, this text will guide the player (not all events will be guided in this way)

RestructureProgress [95%]

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