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MedioTing 2023/08/08 05:35

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MedioTing 2023/08/08 00:51

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MedioTing 2023/07/21 15:35

[BB80] UI更新 UI update

A:當前使用魔法感知的對象
B:現時對象的NTR LV (沒有打算合理化為何有這訊息)
C:對象滿意度
D:對象性渴望
E:現在地圖會包括建築物內部地點,但不一定和移動方向一至,沒有打算完全統一,非常麻煩

A:Currently using magic sense target
B:Current target's NTR LV (no attempt to rationalize why this information is there)
C:Target satisfaction
D: Target's Horny Desire
E:The map will now include locations inside the building, but not necessarily in the same direction as the movement direction, so I'm not planning to standardize it completely, which would be troublesome.

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MedioTing 2023/07/10 11:18

回家|Go Home|現時設定 CurrentSettings | 討論Discuss


2023 07 10

H2.1 設定玩家邀請女角色回家的方法,理應直接帶回家是可行的,當到達時會引發女角色的小劇情(向Caven說話)

H2.2 當回家後,理應會出現一些在家中的活動的選項,可能包括以下

H2.2.1 一般放鬆聊天 消耗談資 投骰效果+5(轉化為滿意度或性欲) 1D20>10 自動+5 失敗時下降成功時上升 (一般狀況是1D20>10 +-0) 自然1時下降程度加倍 自然20時上升程度加倍

H2.2.2 看錄影帶,1D20>10 Judy自動+3 成功時提升滿意度,如果自然20時額外提升性欲,失敗時下降滿意度,自然1時額外下降性欲

H2.2.3 煮食,1D20>10 Judy自動+5 成功時提升性欲,失敗時下降滿意度,如果自然1時,發生意外事件引發不舒服,如果自然20時,滿意度上升

H2.2.4 吻,1D20>15 每10點滿意度+1 成功時發生接吻劇情,提升性欲及滿意度,失敗時會發生對方沒有注意到的劇情,自然20時會自動進入性交事件

H2.2.5 摟抱,1D20>15 每10點性欲+1 成功時會發生摟抱事件,提升性欲及滿意度,失敗時會發生對方沒有注意到的劇情,自然20時會自然進入性交事件

H2.2.6 無論如何,當滿意度在70以上,性欲在90以上時,女角色會主動向Caven提出她的性邀請,可能是她吻向Caven,或是她試圖抱住Caven等等,如果沒有抵抗,會自動進入性交劇情,如果抵抗,會失去40滿意度,提升5點性欲

H2.1 Set up a way for the player to invite the female character home, it is supposed to be possible to bring her home directly, and when she arrives, it will trigger a mini-episode with the female character (talking to Caven)

H2.2 After returning home, there should be some options for activities at home, which may include the following

H2.2.1 General relaxing chatting, consuming Talk-Value, +5 to dice (converted to satisfaction or sexual desire) 1D20>10 Auto +5 Decrease on failure, increase on success (usually 1D20>10 +-0) Double the decrease on natural 1 Double the increase on natural 20

H2.2.2 Watching video, 1D20>10 Judy +3 automatically, increase satisfaction on success, increase libido if natural 20, decrease satisfaction on failure, decrease sexual desire on natural 1

H2.2.3 Cook, 1D20>10 Judy +5 automatically to increase libido on success, decrease satisfaction on failure, increase satisfaction if natural 1, increase satisfaction if natural 20

H2.2.4 Kissing, 1D20>15 +1 for every 10 satisfaction points. On success, a kissing Plot occurs, raising sexual desire and satisfaction, on failure, an episode occurs that the other party doesn't notice, on natural 20, it automatically goes to sexual intercourse.

H2.2.5 Hugging, 1D20>15 +1 for every 10 points of sexual desire. When successful, hugging will occur, increasing sexual desire and satisfaction. on natural 20, it automatically goes to sexual intercourse.

H2.2.6 In any case, when the satisfaction level is above 70 and the sexual desire is above 90, the female character will initiate her sexual invitation to Caven, maybe she kisses Caven, or she tries to hold Caven, etc. If she does not resist, she will automatically enter into sexual intercourse, if she resists, she will lose 40 satisfaction level and increase her sexual desire by 5 points.



翻譯或表達或者會出現奇怪的狀況,任何疑慮或問題可以隨時留言提出

如果有一些啟發可以隨時提出,我都會一一考慮 (概念性)

Translation or expression may be strange, any concerns or questions can be raised at any time by leaving a message

If you have some inspiration, please feel free to propose, I will consider them all (concept-based)

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MedioTing 2023/07/09 22:52

[劇透警示Spoiler Alert]TodayProgress|今日進度|2023 07 09

為電影小遊戲進行了更動

以下為已經完成的更動

現在[小遊戲HP]由Caven的意志最大值和現時意志值生成

小遊戲不再直接影響意志值,而是影響[小遊戲HP] - 原因是,意志在如此短的時間內大起大落看起來非常奇怪



玩家在小遊戲中失敗時的結果

現在玩家可以選擇進行一次1D20>10的投骰,或是放棄直接令小遊戲失敗

無論成功或失敗,當決定進行投骰時,現時意志失去15點,如果意志不足以進行投骰,將無法進行,視作小遊戲失敗

當進行1D20>10的投骰後,投骰大於10時,會得到額外一次遊戲機會,當再次失敗後,依舊可以再以意志作為代價投骰

當失敗後,Caven會睡去,當只Caven一人時,會進入一段很短的劇情,醒來,結束小遊戲(之後會更改為Judy會叫醒Caven,這樣劇情看起來更可愛>W<)



Changes have been made to the movie mini-games

Here are the changes that have been made

Now [mini-game HP] is generated from Caven's maximum will value and the current will value

The mini-game no longer directly affects the Will value, but rather the [Mini-Game HP] - the reason for this is that it seems very strange for Will to go up and down in such a short period of time



The result when the player fails in the mini-game

Now the player can choose to make a 1D20>10 throw, or give up and fail the game

No matter succeed or fail, when you decide to make a throw, you will lose 15 points of will, if you don't have enough will to make a throw, you will not be able to do it and it will be considered as a failure.

After a 1D20>10 roll, if the roll is greater than 10, you will get an additional chance to play.

When the failure, Caven will sleep, when only Caven alone, will enter a very short plot, wake up, end the mini-game (later will be changed to Judy will wake up Caven, so the plot looks more cute >W<)



現時可以和其他角色一起看電影,包括Judy,Ealys,Wizl,Gemaly

現時未有實裝這些角色在電影小遊影中失敗的NTR後果

製作了有關 異脈儀式(AlteredBloodlineCeremony) 的連接劇情

當玩家在召喚Ealys後,第一次帶Ealys到Wizl所在的地點後,有關家族的劇情會展開,並在之後作為一個可以選擇的劇情,玩家可以隨時選擇進行劇情或推遲劇情自由行動

現在玩家已經可以選擇進行劇情,但劇情未完成製作
異脈儀式(AlteredBloodlineCeremony)就是rimjod劇情,將會在今晚或是明天完成
(在下正被Wizl的rimjod畫面配以吸吮的音效震撼中



Now you can watch the movie with other characters, including Judy, Ealys, Wizl, Gemaly

The NTR consequences of the failure of these characters in the movie mini-games are not yet installed

The plot of AlteredBloodlineCeremony was created

When the player summons Ealys and takes him to Wizl's location for the first time, the plot of the clan will begin, and then become an optional plot where the player can choose to proceed with the plot or postpone the plot at any time.

Now the player can choose to carry out the plot, but the plot has not finished making
AlteredBloodlineCeremony is the rimjod storyline, will be completed tonight or tomorrow
(I'm being blown away by Wizl's rimjod screen with sucking sound effects.



目標中會是這樣的設定
The target will be set like this



由於這種儀式無法肯定有沒有效([消除近親繁殖的基因缺憾]這種效果沒有明確的手段去證明)
因此玩家可以向Wizl或Ealys要求再次進行這個儀式,而後果當然是一次1D20了,視角色的性欲決定投骰的難度,但的確是一個可以重複觸發的劇情



Since there is no way to know for sure if this ceremony is effective or not (there is no clear way to prove the effect of [eliminating the genetic defect of inbreeding])
So the player can ask Wizl or Ealys to perform the ceremony again, and the result is of course 1D20 at a time, depending on the character's sexual desire, but it is indeed a repeatable storyline.



更動了所有已有的劇情,並為劇情中本來應該有難度的位置加入了虛假的投骰演出

例如在召喚Ealys的儀式中,加入了1D20>=20的要求,並控制為投出D20作為演出

這些強○投骰不會有隨機性,而是指定的,但可以增加世界觀和遊戲系統的結合,雖然是啟動了遊戲系統,但反而強化了劇情的說服力,個人認為非常有趣



All existing storylines have been changed, and a false dice show has been added to the storyline where there should be difficulty.

For example, in the ceremony of summoning Ealys, the requirement of 1D20>=20 is added, and the D20 is controlled to be cast as a performance.

These mandatory dice throwing will not be random, but specified, but can increase the combination of the world view and the game system, although it activates by the game system, but on the contrary, it strengthens the persuasive power of the plot, personally I think it is very interesting

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