Hello everyone, I've recently started drawing CG. In the coming months, I might release some trial versions of certain content. However, I plan to take my time to come up with some good gameplay ideas, so it might take a bit longer.
I've been absent for a while, taking a break during the Chinese New Year period. I definitely haven't gotten addicted to Palu
Come on, Bosetsu, come over and let me ride you!
After Bosetsu, with its 4-star and 4-word attributes, defeated all the bosses, my Palu journey came to an end.
Understood, here's the revised version without the mention of potentially not finishing:
This is Bosetsu's first CG. It feels a bit complicated; I've probably drawn around 39 layers. It looks something like this, but some images underwent changes later. The atmosphere in the one where she takes off her underwear wasn't captured properly, so I scrapped it. However, for my little princess's first time, I'll be more serious.
~~After that, there might be fewer layers.
Hmm, the result isn't quite satisfactory. It seems like it would take a lot of time to adjust. However, I plan to design a costume changing system. I feel like continuing with this would overwhelm me with the workload, so I've decided to just make the eyes, tail, and ears move. Therefore, consider this animation just for a preview, as I'll delete it later.
I'm considering developing a music game featuring a Live2D character that can be controlled to spank its buttocks using left, right, and upward gestures. It's a spontaneous idea for a small game. If the response is positive, I may continue updating it. However, in the short term, I might only plan to create one song. Once the Live2D is complete, I'll likely outsource the development to experiment with Unity. This marks a transitional attempt, exploring Live2D and the Unity game engine series. The release date is uncertain, but it could potentially be as early as next year.
I'm not sure which lighting effect is better; still debating. Also, I'm in the process of selecting songs.
どのライティング効果が良いかよくわからないんです。まだ悩んでいます。また、曲を選ぶ作業も進行中です。
In the age of AI, I believe that regardless of our hesitations, this technology has already become a part of our lives. Recently, I've been contemplating how to thrive in this situation. After consulting a psychologist, they gave me a brilliant idea.
To perceive AI as products of an assembly line, while hand-drawn creations are seen as artisanal products. They serve different clienteles. I realized that I couldn't simply oppose or dislike AI, so I decided to try my hand at creating some short process games using AI, just to test the waters and develop some simple concepts.
The Wolf Princess project is indeed too vast for me to handle in the short term. It seems like a bit of a gamble to make it my first game.
The studio also can't remain idle indefinitely, so I thought of a compromise. For long-process games, we will continue to use hand-drawn art. However, we'll also experiment with some short-process game concepts using AI. These games will have a lower price point.
I've planned a shorter process game that will use AI assistance. I'll then modify the art, which should speed up the process. The tentative name for this game is "The Promised Shiver Island". The main plot involves the female protagonist being sold to an island and forced to serve its inhabitants. The protagonist, Xiao Yao, must find a way to escape.
Here's how the character design turned out: [Attach character design image]
It's impossible for me not to draw lolis, it's just impossible in this lifetime.
I'm planning to finish it by the end of the year.
Lastly, I'll use AI to make Bosetsu perform a mock driving test for everyone to see!
Hello, everyone!
It's been a while,
but I'm Heat, who's been missing for quite some time. As for the reason for my disappearance... Well, I must admit, I've been a bit lazy.
The truth is, I've been quite busy with work, and my progress has been slow. I felt like I didn't have much to offer to the players, so I decided to take a break for a while
I'm planning for Yuki to acquire a skill in each stage that counters the enemies in the next stage.
I'm also planning to create a story mode and a hard mode because, after all, it's a game, and I want players who prefer different experiences to have a fulfilling gaming experience.
I am planning to implement several stages in the content:
Falling → Behind/Front/Interactive/Double Penetration 3P.
As for the specifics, I am still contemplating because the entire system is quite complex, leading to a lengthy bug-fixing process.
Huge thanks to the humorous individual who has been helping me; I've consistently made demanding requests.
Currently, we have tried a few, mainly the simpler ones.
The general presentation is as follows. I also have some designs in mind for skills, such as continuous H, which will deplete MP. When MP reaches zero, Yuki will become exhausted and defeated.
My personal preference is the "back" position. I've drawn many illustrations to depict dynamic effects. Please enjoy them.
衣服只畫好一張~所以接下來要強○脫掉了
服だけが描かれているので、次は強○的に脱がせます。
I've only drawn the clothes in one illustration, so I'll be forcibly removing them in the next step.
雙馬尾最適合拿來騎乘了對吧 ツインテールは乗るのに最適だと思いませんか?
~~Don't you think twin tails are perfect for riding?
偶爾敵人會使用打屁股和揉胸的技能
時折、敵人はお尻をたたいたり、胸をもんだりするスキルを使用します。
Occasionally, enemies will use skills like spanking and chest rubbing
.
揉胸的部分我還沒畫
胸を揉む部分はまだ描いていません。
haven't drawn the part where the chest is being massaged yet.
最後當然是要…
最後は
Finally……
尾巴也要妥善的利用來清潔
しっぽもきちんと使って清潔する
The tail should also be properly used for cleaning.
以上目前戰鬥H的部分
當然還有懷孕 破衣之類的我還需要很長的時間慢慢完善它
これまでの戦闘Hの部分、もちろん妊娠や服を破るなど、それを着実に完成させるにはまだ長い時間がかかります。
The current battle content, including pregnancy and clothes tearing, will take me a long time to gradually refine.
In the beginning, I actually planned to create a Live2D, but due to time constraints, I ultimately decided to use certain methods to make it feel more alive. If I have extra time, I can create additional CGs.
However, it's possible that due to bugs in the GIF, I might restart the plan for Live2D from the static illustration. After all, I'm quite adaptable, XD.
讓薄雪給大家賠禮道歉
道歉就要做些什麼對吧比如……露出胸部什麼的
Here, thanks to Brother Qingcha for helping with the design.
In the initial design, I used thigh-high socks with buttons, but after Brother Qingcha, an experienced bunny lover, reviewed it, he expressed his dissatisfaction, saying it didn't feel like a bunny girl at all! Following Brother Qingcha's suggestion, we revised the design based on the classic bunny girl style that everyone knows, adding leg garters and poker elements, and modifying the bowtie. Although it's still a draft, we've actually finalized the design; I just haven't refined it yet. I can't wait to start drawing the CG as soon as I can understand the design draft myself~
Where did the ears and tail go? Here, I originally tried using wolf ears and tail, but they didn't have the cute aesthetic I was looking for, and I wasn't satisfied. So, let's add some magic to the clothes! After all, in this different world, I make the rules. This outfit is specifically designed for the beast race! It hides the original ears and tail, but they are still there, just concealed. So, there's no room for bunny tails in the original tail area, so let's just use a butt plug for the bunny tail!
There are some new character illustrations and the male protagonist to talk about, but let's save that for next time. It seems like the article has become a bit lengthy~
Here's a response to a comment from a fan from last time that has stayed with me.
An appearance that looks like a "Lolita," but an age that's well over eighteen - Yuki the fox.
As for the story suggestions, I have my own ideas and plans for the story type. I believe I didn't introduce this in CI-en for my first article. In general, Yuki is a wolf from the snowy mountains, and her story revolves around her seeking revenge after her castle was taken over by a kingdom, which leads to a series of events.
Then Yuki says, "I'm a wolf! I'm a wolf!!! I'm definitely not some dog or fox! Hmph <(ˉ^ˉ)>"
Lastly, here are some of my personal hopes. I hope my work can achieve good sales. After finishing the game, I'll assess how much money I have left and whether I can afford voice acting and translation into Japanese. If it's too expensive and I can't afford it, I'll consider crowdfunding or maybe just create a bedroom scene. This will be a long story. Thank you to everyone who has read this far, and I look forward to your continued guidance!