Radient Victorias" will be available on Steam in Japanese, English, Simplified Chinese, and Traditional Chinese in the spring and summer of 2024!
The sales page is here! Please add it to your wish list!
*The game screens are currently under development and have not been translated.
We have received many questions about the H-scenes in this work, so we would like to inform you about the H-scenes in this work.
(This post is an important point for users to consider when making a purchase decision, so we will repeat it here!)
Is there any leaping by the heroine when she is beaten by the enemy?
→(This is the opposite approach to our previous work "Sexual Desire Angel").
(This is the opposite approach of our previous work, "Sexual Desire Angel".
The main character is the only rod player, but there is a fair amount of outdoor play and abnormal play in the story.
There is no NTR from other male characters, so those who don't like NTR can also relax.
In the multiple play, you can enjoy threesomes, foursomes, fivesomes, etc. with the heroine in a harem atmosphere!
Is there a function to hide H-scenes of a certain character or to prevent them from going to erotic scenes?
→There are many heroines in the game, so some of them may not match your sexuality. There is no function to hide each character, but it is a setting that can be avoided.
The episodes that lead to H-scenes are independent for each character, so it is okay if you do not proceed with them.
Adding them to the party members and progressing through the game does not affect the H-scenes. However, there is a possibility that some skills, etc. will be acquired in an episode-dependent manner, so just be careful about that..!
What is the virginity rate of the heroine?
All heroines are intentionally excluded from the "description of non-virginity". There is one character who is the biological mother of another heroine, but since she is the leader of a civilization with advanced science and her partner is not mentioned, she may have had a virgin conception...w. You can imagine what you want!
This is Kensei, our development manager.
This is the second installment of this corner, in which we organize information and introduce the game from a systems approach prior to the release of "Victorias on the Bright Star" next week on July 6 (Thursday).
(For a sense of how it actually feels to play, please try the demo version!)
Praying to the "Crystal
This time we will talk about saving and fast travel, but why do they go together?
It is the object "crystal" that appears in this work, and it includes the functions as written
Save
Recovery of all
Fast travel
It has a systemic role of "fast travel".
When you get close to the crystal, the party will recover with an effect and bookmark this point.
Save System
First of all, as for the details of the save system, as mentioned above, this work is based on saving at save points. Why save anywhere in TSUCHOOL? I guess there is a point where one might ask, but it is certainly a step backward here, as there are enemy characters with battle parameters on the map that cannot be reliably retained, and to avoid unintended glitches and hook-ups when loading.
However, multiple other areas make up for it. One of them is the auto-save, which basically runs the save to a dedicated auto-save slot at the time you step onto the map.
By the way, the total number of slots is 1 for auto save + 19 for normal save.
This allows you to stop the game and continue later, go back to the title and reload the auto-save if you are having trouble getting around in a certain map, or choose to return from the auto-save on the continue screen if you have been wiped out.
Fast Travel
Next, let's talk about fast travel. As mentioned above, there are "crystals" located wherever you go on your adventures in the region, and touching them will allow you to recover and bookmark the area. Fast travel is also performed from these crystals, so in essence, you can freely go back and forth between crystals that you have visited.
In addition, while you can only go back and forth between crystals within the same area and of course without a crystal, this work has the "leave area" mechanism introduced in the previous article.
By selecting "Exit Area" from the menu, you can leave the area you are in and exit to the world map. If you try to enter an area from the world map, you will be redirected to the location of the crystal you have bookmarked.
You can descend directly to the location of the bookmarked crystals.
So, in addition to story progression, we have a system that allows you to quickly get from place to place for shopping, to and from your base, and so on. However, in some areas, such as at the beginning of the story or while the story is in progress, we have restricted "warping between crystals" and "leaving an area" in order to avoid inconsistencies. (You are trapped in a certain area in the story, for example.)
The crystals are not directly involved in the story, but their placement and the dungeon routes based on them are rather elaborate, so I would be happy if you could chuckle when you notice them.
We would like to introduce "Victorians of the Bright Star," which is scheduled to be released next week on July 6 (Thu.), in several parts, from a systems perspective, to give you a rough idea of what kind of game and experience you can expect.
(The best way to get a feel for the game is to try the demo version, so please give it a try!)
In this first installment, I will explain the flow of the game.
Basically, the main story is divided into chapters, and each chapter consists of an episode that takes place in one region, and when the episode is over, the player moves on to the next region and starts a new chapter.
Generally, there is one heroine in each chapter, and the order of the regions you visit is optional, so you can freely choose which heroine you want to join your team.
There is a world map scene that can be accessed between chapters and even while the chapter story is in progress, where you can select members for battle, attend various briefings, move between regions, enter the base map and proceed with the H event with the heroine, etc. (You can freely come and go as you please in this area.
(We will discuss this freedom of movement in more detail when we introduce "fast travel").
The objective window and symbols will be updated as needed as the story progresses.
I think the game is designed to be flexible in terms of gameplay and easy to immerse yourself in the story!
The H-events are completely independent from the main storyline, and as long as the flag is up, they can be progressed at any time at the base. As you deepen your bond with the heroine, you can enjoy the game as well. The game is structured in such a way that all events can be viewed even before the game is cleared, so it is possible to collect all scenes in a single round of play!
(I'd like to talk about the "H" part of the game in another installment.)
(I would like to talk about the H area in another installment.) The overall volume of the game may vary from person to person, but it took me 6 hours to play through the whole game, and 8 to 10 hours for the staff and test players. If you play the game for the first time and take your time to complete all the H-scenes, it will take you 20 hours.
The number of H-scenes is 32.
It's also a special experience to watch the heroine fight hard on her own while running around with you on more than 500 maps.
See you soon for the next story!