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2023年 02月の記事 (2)

ru_bin 2023/02/19 19:03

Psycho Triumph: report 15

Sorry for 2 weeks without news, I did not sit down for content for the game in those two weeks, my artist was also busy. On this I have continued these 2 weeks developing the engine and its base is almost finished, maybe 0.2 version will already be on my engine (but this is not certain).
Also since I am already finished with most of the first few tools. I think I can now add a few more locations, as well as the locations themselves make much more interesting

I think I had to start my engine from the beginning, but at least I have at least some build of my game (but raw)

The game on the new engine will be identical to the one we have now. However, there are 2 things that will be difficult to make the same
1- Text rendering, this framework has a pretty weird text handling and for the whole rendering to be similar to the system that is in 0.1 I will need to make this system from scratch, I think I will leave it for future versions, but for now the rendering will not be the most interesting
2- vsync in this framework works horribly, I'll try to do something about it

Also previously I wrote that the name of the framework is love2D(framework), but I forgot to clarify something. Many of you may have often heard of live2D(2d animation tools), well. This is different, but love2D is not very popular because of the fact that it requires a high level of knowledge of programming and game development

Anyway. I'm sorry that game content is being released so slowly now. I spend almost all my development time to create the engine, good systems, modding, so that in the future the game just did not collapse from the large amount of content, in fact I plan not a small game. That's why it takes so much time at the start. I hope for your understanding

I also started to learn Japanese, starting with the alphabet Hirogana, learning five characters per day.

ru_bin 2023/02/03 04:57

Psycho Triumph: report 14

Well, I think I'll pause work on the tools for now and speed up development of version 0.2 and then try to put it out on f95 and start promoting it somehow. 0.2 will still be on game maker studio 2, but 0.3 or 0.4 will already be on lua. In fact I called it tools, however this will actually work as an engine, this engine I make in lua using the love2D framework, My game now has many iterations of
-The text prototype, which helps me see the game as a whole
-The prototype I threw you earlier and you can see it's pretty crude.
-Client and engine in lua and love2D framework.
In fact I create the game 3 times.
However, the fact that I originally for game maker studio 2 made it from scratch, recreating all the basic features, I did not use that engine, and treated it as a framework, it allows me to transfer everything to lua without problems, but however there are many necessary things that take a lot of time. Like I said, I'm making my own engine

I plan to make a game that at startup will load packages, the main game will be a package, as well as any modifications. Something similar can be found in games such as: minecraft, the sims 4, crusader king 3, kerbal space program etc.

In fact, betting on modding a huge risk, and create my engine is really a long task. However I know what kind of game I'm making and it will be much more complicated than most games and to keep it from falling apart during development, I have to do a bunch of stuff now at the start. Unfortunately because of this people don't get any content and also I don't have much control over my artist(That's why the graphics aren't perfect) and I'm not concentrating much on a lot of things right now. After all, now I have the task of simplifying the development of the whole game in the future, as well as make the game as a platform for modding. But before the release of 0.2, I will put the development of the engine on pause and will resume after 0.3 or 0.4 will be on a different engine. Don't worry, it will be recreated 1 to 1, somewhere even better. However, there is one thing I will not be able to do in the same way, or rather it will take too much time, it's text formatting with all the effects, colors, sizes, etc.

I also found information on the Internet about a good interpreter luaJIT, I read a lot about it and it really is a great thing, so that the coding in the engine will not only like nodes, but full lua coding, luaJIT as interpreter works so well that it is like originally compiled code (Except for a couple of functions that may burden a little more, but even they can bypass and optimize)

I probably took too much for the first game, however this is the game I want to make. So it will take a long time and I hope you will continue to be interested in the development of this game and support development with your attention

I also started playing persona 5 and I really liked this game and I also noticed a lot of things I wanted to add to my game, it's weird that I haven't played this game before. But in persona 5 I also found things that would also be good to add to the game, but that I did not know

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