ru_bin 2023/02/19 19:03

Psycho Triumph: report 15

Sorry for 2 weeks without news, I did not sit down for content for the game in those two weeks, my artist was also busy. On this I have continued these 2 weeks developing the engine and its base is almost finished, maybe 0.2 version will already be on my engine (but this is not certain).
Also since I am already finished with most of the first few tools. I think I can now add a few more locations, as well as the locations themselves make much more interesting

I think I had to start my engine from the beginning, but at least I have at least some build of my game (but raw)

The game on the new engine will be identical to the one we have now. However, there are 2 things that will be difficult to make the same
1- Text rendering, this framework has a pretty weird text handling and for the whole rendering to be similar to the system that is in 0.1 I will need to make this system from scratch, I think I will leave it for future versions, but for now the rendering will not be the most interesting
2- vsync in this framework works horribly, I'll try to do something about it

Also previously I wrote that the name of the framework is love2D(framework), but I forgot to clarify something. Many of you may have often heard of live2D(2d animation tools), well. This is different, but love2D is not very popular because of the fact that it requires a high level of knowledge of programming and game development

Anyway. I'm sorry that game content is being released so slowly now. I spend almost all my development time to create the engine, good systems, modding, so that in the future the game just did not collapse from the large amount of content, in fact I plan not a small game. That's why it takes so much time at the start. I hope for your understanding

I also started to learn Japanese, starting with the alphabet Hirogana, learning five characters per day.

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