We have introduced a model for merchants from other worlds, but the shop feature is still in production.
We have opened up some levels, but they are only tested and may contain bugs.
We have modified the item basket, and now it will become a consumable item.
In certain specific levels, you can receive support from the other two goddesses.
We regret to announce that due to unforeseen circumstances, we have encountered incidents that have significantly impacted our operations, resulting in a delay of the game's launch. The game's release will be postponed to late September or early October.
We sincerely apologize for this inconvenience and appreciate your understanding and patience as we work diligently to resolve these issues and deliver the game you have been eagerly awaiting. We will provide further updates as they become available and look forward to bringing you an exceptional gaming experience soon.
The first half of the game has been essentially completed, with the maps of the first six chapters fully renovated. The full version of the game is scheduled for release before September, featuring approximately 15 levels and over 13 hours of gameplay scenarios. The subsequent update will be divided into two versions. The free trial version will only include the first three levels, with specific content subject to change as the version is refined. The supporter version will come with all completed levels.
The latter half of the levels is tentatively set as follows:
1.Severely polluted sewer
2.Maro Mines
3.Front Hall Plaza
4.Dark Research Institute
5.Raid on the Gate of Darkness
6.Final Battle
Recently, I've been busy creating a variety of illustrations and new monster designs, and as a result, neglected some long-standing issues that have been accompanying the player's interactions. Now, I've made improvements to address them.