辺獄にて_Dev 2024/03/05 12:54

In The Limbo HengokuNite Alpha v0.31 Distribution

0.31 is a version of 0.3 for UI and shader modifications.

(For players of versions prior to 0.211)
We have found that the information items (like a 情報資料,音声記録
,会合録)that had been implemented in previous versions of the game were removed from the data due to the introduction of the archive system, and this may have caused the inability to load saved data.
As a fix for the emergency, please load the saved data after discarding the information items(like a 情報資料,音声記録
,会合録) as of the previous version (do not put them away in a locker, but throw them away on the street). Sorry for the inconvenience. Thanks for the information on the glitch.

↓Available here

HengokuNite_vAlpha0.31.zip (776.19MB)

ダウンロード

If you find any problems or complaints, we would appreciate it if you could report them to us using the following form ↓
https://forms.gle/B5XuAtkaNXcPBjzX6
Below is a list of additions, fixes, and confirmed defects

・Added
Added equipment (Jeans N (shorter), bunny-transparent, sailor jacket, etc.)
Added throwing knivesPS: Confirmed that it is not in the sales table, will fix it in a hurry.
-The purpose is to introduce a projectile system on a trial basis

変更点
Change the order in which item in inventory is displayed
-Changed so that the currently equipped items are at the top of the list.
Changed shader calculation method
-Changed Hip-fire reticle display to
Adjusted the performance of combat drag
-Damage reduction effects have been generally suppressed, and recovery effects have been removed or suppressed, etc.
Fixes to map placement objects, etc.
Adjustment of fuckfriend tracking/movement switching
-Changed so that when a fuck buddy is instructed to move to a location where he/she cannot move, a message appears indicating that the fuck friend cannot move without switching.
Changed so that the fuck friend's hairstyle can be changed.
Right-click on a hairstyle in the barber shop and select "Buy to Friend".
Changed so that the number of rounds per chamber is saved when switching weapons.
General changes to the UI
-Added clothes sort, changed quick slots to make them easier to understand, etc.
Adjustment of the amount of enemies that appear during alarms at Harima Depot.
-Adjustment to increase the difficulty level at the time of alert

Fixed
Fixed a case where escape was not started when entering an escape point.

Known Bugs

AI runs on the spot.
→Occurs in enemies that respawn in a stationary state? The action routine itself is working.
Enemies may appear at points where it is impossible to enter or shoot at outposts and attack unilaterally.
When a fuck friend dies at the same time as the fucker, the fucker may not behave properly.
→Work is in progress.
Behavior becomes strange when a fuck friend's name is used.
→The fix is not known at this time, but it will be addressed.
The name of the weapon is not displayed like "OO" or "Custom" after save-loading (the mod itself is still attached), and the status is not reflected (it is fixed after equipping the weapon).
→The current version checks for weapon modifications and generates modded status only when a player or NPC equips the weapon, so the check does not occur.
The scroll bar on the weapon custom screen sometimes does not function.
→We are sorry, but the fix is pending due to a combination with the internal item retention script.
Body shape customization is not working in some cases.
→We are sorry, but most of the body shape customization is not implemented for most of the outfits, except for the chest size and other core system items.
The animation of arm swing after arming is not synchronized with the legs, and the same side of the arms and legs are displayed at the same time.

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