Enhanced the physics integration, achieving more precise and natural chest movements than before.
I've documented the development process, and my animation skills are gradually improving. However, there's a noticeable difference from the H scenes I created before, so I'm working to retain as much of the original functionality as possible.
I'm also developing fields, but my main focus is on upgrading the H scene system.
To offer a more interactive H-scene, I've moved away from my previous method of just playing a video after creating it.
Now, I've enhanced the H-scene to allow for direct interaction with the character.
Now, in the H-scene, you can look around by moving the mouse.
I've added a physical design logic for better expression.
Introduced a mosaic processing shader and logic.
Currently under consideration:
More logic to provide additional interactions.
Thanks to your help, several bugs and critical flaws have been fixed.
Solved the issue of missing H-scenes during playback on some PCs
Addressed the problem of HP not recovering due to loading previous logic at the start of the stage
Opened the gallery (I plan to replace all Work in Progress scenes with my own illustrations)
Zoomed out the camera to allow attacking distant enemies during ultimate moves
Added a temporary indicator to show the danger state (where you can be captured by enemies)
Fixed the issue of boxes flying away in the tutorial
Reduced the loading screen size and made the story readable during loading (applied but not yet smooth)
Add some key descriptions
A, D : Move
S : Sit
Shift : Dash
Spacebar : Jump
Left Mouse Click: Attack
Right Mouse Click: Guard
Middle Mouse Button: Secondary Skill (In Development)
Q : Ultimate
ESC : Pause
Testing revealed entirely unforeseen issues, and I was able to make numerous corrections thanks to your feedback. Thank you!
Finally, after numerous debugging efforts, I have released a functioning test version.
Debugging took an enormous amount of time just to ensure smooth operation.
I have immense respect for those who develop games using Unity.
Currently, there are two enemies built internally + one more in the region.
Both slimes and spiders have their own H-scenes, but due to delays in voice work, only the slime's H-scene includes voice acting.
In other words, the H-scenes for both slime and spider are the same.
Towards the end of the game, there are hidden tentacles. Although I've included an H-scene for the tentacles, there is no voice acting for it due to time constraints.
I thought I could release a test version in sufficient time, but debugging took much longer than expected due to the high number of bugs.
I've added numerous features as well.
+ Created a button that allows you to change the translation text directly, which can be accessed from the settings and the main screen.
+ Added an easy mode. This is recommended for those who want to clear the game in one go.
+ Speech bubbles are used to display the current situation.
+ Created a tutorial that explains the basic buttons and actions.
+ Completed the save system and designed the logic for continuing.
+ Conducted extensive debugging.
If you encounter bugs while playing the game, please let me know via message or comments!
I apologize for the delay caused by the extensive debugging due to the numerous bugs!
And also Please let me know if there are any incorrect or awkward translations!
If possible, I recommend playing in Easy Mode. Skills are not updated in real-time; you need to go to the main screen or enter the next scene for them to take effect. Progression can also take a while, which might be frustrating.
The game is currently designed with Easy Mode in mind! You can reset Luna's stats using the Difficulty button, but your progress will be reset. Of course, there isn't much content in the 0.01 version, so it doesn't make much of a difference.
Additionally, as I continue to add to the game, the system requirements seem to have increased. You can address this issue by going to the 'Settings' tab and moving the 'Quality' slider to the left, then clicking the check button.
Also, there are hidden settings for quality control. The number keys at the top of the keyboard are set as follows:
1 for Highest VSyncOn,
2 for Highest VSyncOff,
3 for Middle,
4 for Low, and
5 for Very Low.
If you feel the game's display is tearing, press 1 and then go back to the main menu before clicking 'Continue