ChramusDev May/20/2024 07:04

self study / 自習

I experimented with some animation techniques I found in books. I was trying to take the "normal vector" as the support point of the curve and combine the "pose animation" with the progression of the "Beizer curve". I intended to make it smooth, but it ended up being thicker.

Some designs were made on paper for the next prototype. I'll be working on it next month.


本で見つけたアニメーションのテクニックをいくつか試してみました。私は「法線ベクトル」をカーブのサポートポイントとして取り、「ポーズアニメーション」を「Beizer curve」の進行と組み合わせようとしていました。滑らかに仕上げたつもりが、厚くなってしまいました。

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