ChramusDev 2021/03/17 14:17

First post

16 followers already, thank you very much! :D
I thought I wouldn't have any followers at least for the first month.


This is the current state of the project:

It has a simple battle system with auto attacks and enemy holds, simple menus, gravity, platforms, collectables, a simple AI for enemies and allies and a "talk" command with a close ally when no enemies are around. The current jiggle system works with one 3d point, moving the designated volume uniformly; a multiple point system will make it look better. I wanted to make a system with damageable clothes, but I found an issue while working with different computers. One graphic card draws the clothes perfectly while the other makes the clothes disappear when the distance increases (I think it's a z-buffering problem).

I could probably fix some of the issues and make a simple platformer with collectables as the next minimum viable product, but I would like to finish the dialogue interface, custom hitboxes and menus to make an action rpg. What do you think?

Thank you for your attention. Please feel free to leave a comment in any language you prefer.

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